How to replace vehicle with addon properly – Level 1 Part 5 – liveries & color = carvariations

Welcome at the last part of first level of proper vehicle replacing tutorial. Our goal today is to learn something about carvariation file. What is inside, what asspects and how it affect in the game. For our new Lambo we don’t need to change this data for proper working as we choosed good replacement, but in some case not editing these data may cause more problems. So let’s learn how to avoid them.

This part should not be so long, but here is abstract anyway:

  1. Explaining carvariations
  2. Editing carvariations
  3. How to use different model’s archive
Sorry! This part of tutorial is hidden behind this box because it requires at least $2 contribution level at Patreon. Your small contribution can be huge support for this project ♥

How to replace vehicle with addon properly – Level 1 Part 4 – working tuning = carcols

Hooray, it’s finaly here. Tutorial part for proper working tuning of your new Lambo ! I believe you was waiting to read this part as impatient as I was to write this part as I know lot of people have problem with this part of replacing. So without unnecessary words let’s get to the work.

As always here is the abstract of today’s part:

  1. Explaining of carcols data
  2. Editing carcols data
Sorry! This part of tutorial is hidden behind this box because it requires at least $2 contribution level at Patreon. Your small contribution can be huge support for this project ♥

How to replace vehicle with addon properly – Level 1 Part 3 – driveability = handling.meta

I’m glad you are back here and you didn’t satisfied with vehicles.meta only. This means you care to replace your vehicles properly and avoid any problem before they apear. What can be problems with no replacing handling data ? As I hinted in previous part, while you are replacing similar shape models of vehicles without any special abilities you are good to go, but once you use for example Donk mods to replace any regular car you may experience problems like flipping over in the corners.

This part will not be shorter but will be easier for editing, here is the abstract:
  1. Explaining of handling.meta
  2. Editing handling.meta
  3. How to add new data
Sorry! This part of tutorial is hidden behind this box because it requires at least $2 contribution level at Patreon. Your small contribution can be huge support for this project ♥

How to replace vehicle with addon properly – Level 1 Part 2 – no crashing = vehicles.meta

Welcome in second part of first level of proper vehicle replacing tutorial. In first part we prepared all the files and we are ready to go repalcing.

As the very first step I’m adding abstract of this part.

  1. Replace models
  2. Explaining of vehicles.meta
  3. Editing vehicles.meta
Sorry! This part of tutorial is hidden behind this box because it requires at least $2 contribution level at Patreon. Your small contribution can be huge support for this project ♥

How to replace vehicle with addon properly – Level 1 Part 1 – files & data explanation

Hey and welcome in my first basic tutorials series. First of all why is this called Level 1 and Part 1 of it? Well, there is lot of to explain while we want replace vehicle 100% properly which is the key to run tons of mods together. But you still asking why levels right? There are lot of vehicle types in game as car, bike, plane, boat and even one type as car may have many categories that makes differents in their data as military vehicle, special skill vehicles etc. But we will start from the easiest and more all the way thru all types, so let’s start.


In this first part we will check what we have to prepare and explain what files will change what aspect of vehicle in game to understand what we will be doing in next parts. So let’s download any mod that we will work as the example. Looking on most downloaded vehicles I would like to choose Lamborghini Reventon, yes I like Lambo, but I aswell like SCRAT’s mods and other works as tutorials etc. Here is the link.

Before we start I would like to make this part a bit
more transparency so here is the abstract:

  1. Gettin’ files ready
  2. Vanilla files locations
Sorry! This part of tutorial is hidden behind this box because it requires at least $2 contribution level at Patreon. Your small contribution can be huge support for this project ♥